"The more our world functions like the natural world, the more likely we are to
endure on this home that is ours, but not ours alone."
Janine Benyus

Thursday, June 16, 2011

WEEK 15 PRESENTATION: MAIN POINTS AND IDEAS

MAIN POINTS IN MY PRESENTATION:

STORY BOARD:

FOLIE CONCEPTS

- APPRECIATION AND ENHANCMENTS OF THE SITES UNIQUE VIEWS, LANDSCAPE AND HISTORY

SECOND PROJECT

-BIOMIMICRY INFLUENCE – TREES AND LEAVES - COVERED A BROAD RANGE OF TOPICS

-CENTRE FOR CHANGING PERCEPTIONS OF THE SITE

-RECOGNISED THE OPPORTUNITES EXPLORATION WITHIN THE SITE

-2 IMAGES WITH THE MOST RELEVANCE TO MY DESIGN

THIRD PROJECT

- BIOMIMICRY - FUNCTION AND FORMAL QUALITIES OF TREES

- URBAN PARK - ENHANCEMENT AND AWARENESS OF SITE QUALITIES: VIEWS, VERTICALITY, LANDSCAPED ENVIRONMENT

THE URBAN PARK ACTS TO ENHANCE AND CREATE AWARENESS OF

THE QUALITIES OF THE SITE:

AMPHITHEATRE

-CREATES AN ENGAGEMENT OF PEOPLE WITH ARTS AND THE ENVIRONMENT

-FORMS A CONNECTION BETWEEN ART AND THE GREEN - ACTIVATING AWARENESS THROUGH ARTISTIC EXPRESSION

PARK

-SEEKS TO CREATE NEW OPPORTUNITIES FOR POTENTIAL VIEWS AND ENHANCING AND EMPHASISING EXISTING VIEWS; VIEWS FROM THE SITE AND VIEWS OF THE SITE (VERTICALITY OF BRIDGE, PILLARS AND LANDSCAPE).

TESTING GROUND

- TESTING GROUND FOR NEW SUSTAINABLE TECHNOLOGIES AND CONCEPTS SUCH AS GREEN ROOFS, VERTICAL FARMING AND PERMACULTURE

-DEMONSTRATING THEIR SUCCESS/FAILURE

-CREATING AWARENESS OF AND ENCOURAGING SUSTAINABLE BEHAVIOUR IN BRISBANE


TECTONIC

PARK

-INSPIRATION FROM BIOMIMICRY PROCESS: ROOT SYSTEM DESIGN

-PARK LANDSCAPE THAT WAS NOT JUST GRASS

AMPHITHEATRE

-LIGHTWEIGHT GREEN ROOF

-INSPIRATION FROM TREE CANOPY

-HEIGHT GIVES RISE TO NEW VIEWS

-BEAM AND COLUMN SYSTEM - EXPRESSION OF ROOTS SYSTEM

-STRUCTURE ELEVATED OFF GROUND - REDUCING THE

ENVIRONMENTAL FOOTPRINT

CAFÉ

-DERIVED FORM OF TREE GROWING ON CLIFF

-LIGHTWEIGHT PODS WITH LARGE GLASS WINDOWS

ELEVATED ON STILTS - REDUCING ENVIRONMENTAL FOOTPRINT, AS WELL AS GIVING RISE

TO NEW VIEWS AND ALLOWING SURVEILLANCE OF THE PARK

RETROFIT OF WHARF BUILDINGS

#1- LIGHTWEIGHT GREEN ROOF

-MAKING USE OF PREVIOUSLY UNUSED ROOFTOP SPACE SUBJECTED TO GOOD VIEWS

- SOUTHERN WALL FOLDS OUT TO CREATE AN EXTENDED VIEWING PLATFORM EXPOSING USERS TO WISER VIEW

-STORAGE OF FRESH PRODUCE

#2 - GREENHOUSE

- FOOD PRODUCTION


CIRCULATION

TO THE SITE

-PROPOSED NEW WALKWAY THROUGH SITE

-TAKES USER OUT IN FRONT OF THE SECOND WHARF BUILDING,

THROUGH PILLARS, UNDERNEATH THE GREEN ROOF AND OUT TO

PARK ENTRANCE

-ONE LEVEL APPROPRIATE FOR CYCLISTS

-PROPOSED GREEN LANE

- BOUNDARY STREET

-RECLAIMING THE STREET AS GREENSPACE

WITHIN THE SITE

-ROOT SYSTEM

-PROJECT 2 MANIPULATING/ DIRECTING PEOPLES MOVEMENT

-SPREAD OF LANDSCAPE - SPREAD OF ROOT SYSTEM

Monday, May 9, 2011

FINAL PANELS














DESIGNING

I experimented with the idea of creating two internal courtyards, similar to the 8 house. This form would frame specific views of the bridge and block out other elements. This form, however, constricted opportunities for the building components of my urban park.Throughout my process, the form of my urban park took on a very fluid, continuous landscape, where different levels of ground graduated into each other providing different perspectives of the site. This, however, didn't seem to work in plan form.
In keeping with the biomimicry processes, the theme of camouflage continued to intrigue me. I chose to use this approach to creating a building that will fit comfortably within it's context. In this case I chose to use bark for the facade as a "protector" of the building, as it protects trees (my biomimicry precedent).
I also played with the idea of extrapolating this form upwards to draw attention to other elements using the direction of line to draw the eye, as well as the theory of vertical illusion to manipulate ones perception, say, of the bridge.
I chose to layer the 'bark' facade to create a facade which allowed light to filter in in an interesting way. Behind this facade there is a cellular-like form that again filters light through that will also act as a ventilation filter and air circulator and filterer.








Wednesday, May 4, 2011

INSPIRATIONAL BUILDINGS

Man-made landscape
Use of materials - Wooden landscape
Spatial perception awareness
Outdoor performance space
Vertical illusion - Lines of movement and direction
Framing views

Tuesday, May 3, 2011

SPATIAL DIAGRAMMING

Since doing this diagram, I have chosen to make the study area a separate area.

DESIGNING

Main things that I want to formally express in my design:
  • Changing perception through time and movement
  • Urban park 'in sync' with surroundings - does not detract from the natural beauty of the site yet enhances it (camouflage)
  • Heightened understanding of nature through biomimicry processes
  • Element of exploration (through perception)
  • Unique perspectives
  • Performance space creates new perspectives of the space/site
  • Blur the distinction between smooth (natural) and typically striated structures (building)

INSPIRED SKETCHES AND SPATIAL IDEAS






PERCEPTION - IN ARCHITECTURE AND OF NATURE

VERTICAL ILLUSION

Extreme height and slope can often inspire a sense of awe. "Vertical illusions in architecture are important features. Occupants experience space and transitions through them. Considerate attention should be given to how people might perceive verticals by not only focusing on the vertical itself, but by also designing the spatial functions from which they stem. After all, even vertical sloped transitions are anticipatory – needing designed space that prepares one for their experience."

"Steep escalators, for instance, may need to stem from a platform that can house more people; thus, making the incline appear less steep and less intimidating. Conversely, to create a great feeling of awe, architects may want to embed a vertical element that stems from a more confined space so as to squeeze one’s eye upward – perhaps this is a vertical solely meant for observation instead of travel."

SOURCE: http://sensingarchitecture.com/287/how-vertical-illusion-affects-perception-in-architecture/

PERCEPTION AND MEMORY ARCHITECTURE

"The successful realisation of building projects and urban planning strategies is dependent not on a single master-handed designer but rather a consortium of concerned interests. The architect’s job among all these players is to understand the goals of each and distill them into a building that not only satisfies programmatic functions but also imparts its users with symbolic meanings and somatic responses.

In his discussion of perception’s importance to an individual’s experiences within built and natural environments, Allen establishes a binary distinction between smooth spaces and striated spaces. The former is defined by a standard that is explicitly organised and overwhelmingly apparent in its expression, while the latter stands in contrast, defined by complexity and ambiguities in every direction. The dualism between smooth and striated spaces is manifest physically in two prime examples, the ocean (smooth, infinite horizon) and the major cities of the world (striated, hectic) which have a seemingly infinite scope of vertical striations and unique permutations within them.

Smooth seas or deserts are composed of a dominant line where water or mountain meets the sky, while striated cities are a great multitude of temporarily fixed and ever shifting points, the perception of which induces the sensation of parallax within the individual. The effect of this phenomenal accumulation of objects shifting constantly around us gives big cities their own frenetic energy, whereas the overwhelmingly simple dichotomy of water and sky in nature has the opposite effect, inducing feelings of serenity by reducing surroundings to two pure planes whose sheer scale assures their immutability to human intervention."


PERCEPTION OF NATURE

"Perceptions shape the interpretation of information when it enters a social system from an ecosystem, and perceptions shape the decision-making process that leads to actions affecting the ecosystem (see Figure 9.1). Different cultures - and different people in the same culture - have different perceptions of how ecosystems function and how they respond to human actions. While every perception has a basis in reality, some perceptions of nature are more useful because they embrace reality more completely or accurately. Recognizing different perceptions can help to understand why different individuals and different societies interact with the environment in such strikingly different ways."
Figure 9.1 - The role of perceptions of nature in decisions affecting ecosystems

Common Perceptions of Nature:

  • Everything in nature is connected - human actions generate chains of effects that reverberate through ecosystems and social systems.
  • Nature is benign and perverse (the ‘okay/not okay’ principle) - human-induced succession
  • Nature is fragile -small departures from natural conditions can lead to disastrous and irreversible consequences for ecosystems.
  • Nature is durable - people can use and shape nature any way they want.
  • Nature is capricious (unpredictable) - nature acts at random.

Figure 9.2 - Stability domain diagrams for different perceptions of nature

Stability domain diagrams for different perceptions of nature

SOURCE: http://www.gerrymarten.com/human-ecology/chapter09.html